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Old 11-23-2010, 10:16 AM   #1
cowmoo32
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Artists, need some critiquing on a drawing

I think I'm done with a sketch that I made from a picture I took of my nephew. I'm working on it as a gift for my sister & bro-in-law. Is there anything that stands out that needs attention? I usually have a hard time spotting flaws until weeks after I'm done with a drawing so I figured I'd get a second opinion.

edit: The mouth bothers me some; it's too flat, but I don't want to risk screwing up the shading around it to fix something small like that because the proportions still look ok.
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Old 11-23-2010, 10:17 AM   #2
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What's this about a brownie in motion?

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Old 11-23-2010, 10:21 AM   #3
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Old 11-23-2010, 10:46 AM   #4
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Looks good! I have a really hard time drawing people. The only thing I can think of is making the background darker like the picture so the face pops out more and adds darker values.
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Old 11-23-2010, 10:51 AM   #5
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Instead of trying to make an exact replica of the photo I would take some artistic liberty in straightening out the inside of the upper lip and opening up the eyes a little more. Perhaps even give a hint of a smile..?
Just my 2
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Old 11-23-2010, 10:58 AM   #6
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See, that's another reason why I didn't want to change the mouth because it looks a little more like a smile than in the picture, just slightly.
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Old 11-23-2010, 12:40 PM   #7
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Looks a little flat. Shading needs to be more graduated and darker to show more depth and shape.

(see attached for a quick PS edit)
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Old 11-23-2010, 01:00 PM   #8
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But on a more serious note, the symmetry looks good. However, as mentioned above the image is a little flat. Some more contrasts needs to be made via shading. Otherwise, looks great.
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Old 11-23-2010, 01:15 PM   #9
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Looks a little flat. Shading needs to be more graduated and darker to show more depth and shape.

(see attached for a quick PS edit)
you're right, that looks a lot better, especially the area around the hand/shoulder and under the chin. Thanks for the PS, that gives me a good idea of what to shoot for.
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Old 11-23-2010, 01:31 PM   #10
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head is too round, angles are all off, lips are too flat.
Better to redo.
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Old 11-23-2010, 01:34 PM   #11
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Old 11-23-2010, 01:36 PM   #12
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Don't be afraid to go dark man. Use those B pencils on the face
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Old 11-23-2010, 04:58 PM   #13
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head is too round, angles are all off, lips are too flat.
Better to redo.
+1

It's a decent sketch but it's far from being perfect. I.e., nose is smaller, mouth is smaller, right eye is smaller, left eye is wider ( you extended the shadow too far), distance from upper eyelid to bottom of eyebrow on right eye is unproportional..etc. You get the idea, everything is unproportional and you are also missing out on a lot of details especially small refined details. Most noticeable is you left out all the details from the eyes up and your shading is off.

Don't get discouraged, you have skills but like you said you lack the "eye". Overall, it's a decent sketch but if you want to get it perfect then you'd have to redo it and consider every details as much as possible.
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Old 11-23-2010, 06:17 PM   #14
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head is too round, angles are all off, lips are too flat.
Better to redo.
Damn, not what I wanted to hear. I actually rounded the head out a little because the forehead looked too big at first and he looked like he had downs.
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+1

It's a decent sketch but it's far from being perfect. I.e., nose is smaller, mouth is smaller, right eye is smaller, left eye is wider ( you extended the shadow too far), distance from upper eyelid to bottom of eyebrow on right eye is unproportional..etc. You get the idea, everything is unproportional and you are also missing out on a lot of details especially small refined details. Most noticeable is you left out all the details from the eyes up and your shading is off.

Don't get discouraged, you have skills but like you said you lack the "eye". Overall, it's a decent sketch but if you want to get it perfect then you'd have to redo it and consider every details as much as possible.
I know it's far from perfect. I have literally zero formal training and might finish a sketch once every 3-4 months. I'll have a lot of free time in the next few weeks, I might give it another go.
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Old 11-23-2010, 06:20 PM   #15
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Thats actually what came to mind hahah!
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Old 11-23-2010, 08:09 PM   #16
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Exactly what fine details am I missing out on? I can see a fine shadow here or there, but nothing really sticks out.
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Old 11-23-2010, 09:12 PM   #17
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for me the thing that seems missing is any detail on the forehead. but in some of those creases and lines and it'll help give it more depth.
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Old 11-24-2010, 12:40 AM   #18
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Instead of drawing flat on a table where perspective and proportions can mess you up as you shift around, get a board and prop it up so you're drawing the rough composition vertically. That should help.
You can then put it flat on the table again for the final rendering.
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Old 11-24-2010, 01:40 AM   #19
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Exactly what fine details am I missing out on? I can see a fine shadow here or there, but nothing really sticks out.
First get the shapes and proportions right, otherwise no amount of perfect shading will look right. In your first attempt, things like the outline of the head and the negative space around the neck are not quite right. Your eyes are almost the same size/length, but if you look at the photograph they are different because of the curvature of the head.

Then in your shading, think in terms of volume. For instance on the nose, it looks like you've identified some shadows and dark spots. But without a sense of volume, that's all they are -- dark spots -- rather than a nose. Your shadows don't give shape to the tip of the nose, how it angles up the sides, etc.

If you think in terms of volume, the details will follow. For instance you might be thinking, what lines or shadows am I missing from the forehead? But if you truly saw the shape of the forehead, the fatty brow rising from the eye sockets, how it meets the forehead in a crease, then what you put on paper would be more than an incomplete representation of obvious dark and light blotches.

For me it's a constant back and forth check between the details and how those details fit into the overall image. OK, you have a line here and a line there... which should be darker, which should be softer, which should be longer, which should be broader, are they the proper angle in relation to one another? The comparisons go on and on, and your ability to juggle all of that will determine the quality of your drawing.

/non-art-school rant
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Old 11-24-2010, 06:58 AM   #20
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in a 2d medium, you are constantly fighting to create the illusion of a 3d image. in order to do so you need to properly understand the forms you're trying to replicate, otherwise the 'finish' of your drawings will fluctuate depending on whether you're holding your mouth right .

aside from that, it's all practice practice practice. drawing is a highly perishable skill, and if don't keep at it, you will lose your 'talent'.

i would suggest smashing out a whole lot of quicker drawings in order to get an appreciation of the form, once you have the gesture and feel right, everything else is a bonus!

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